Wirelessdreamers Projects

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Using a physical controller to activate gaze on Google VR

by on May.21, 2016, under Uncategorized

Here is a quick 5 minute guide to use a physical controller to activate gaze with Google VR

  1. Checkout my branch of the Unity SDK from Github:
    https://github.com/wirelessdreamer/gvr-unity-sdk.git
  2. Start a new project in Unity
  3. In Unity Assets->Import Package->Custom Package
    Select GoogleVRForUnity from the root of the GIT repository you just checked out
    Click Import once the dialog appears
  4. In the Assets pane in unity (bottom left by default)
    Navigate to: Assets->GoogleVR->DemoScenes->HeadsetDemo
    Drag DemoScene to the Hierarchy pane (left side above assets by default)
    Right click the Untitled scene above DemoScene and select Remove Scene
  5. Add an empty game object to the scene
  6. Assets->Import new asset
    Select: GoogleVR\DemoScenes\HeadsetDemo\ZapperInput.cs
  7. Add Component->Scripts
    Select: Zapper Input

Your Now Ready to shoot things 🙂

See it in action: https://youtu.be/ggDm14rK0FY

If you don’t want to build it, and just try it out, download the built apk from github: Here

 

 

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Linux Journal Article – Multiplatform GNU Development

by on Aug.25, 2011, under Uncategorized

Linux journal just went digital only starting with the September issue. Which works out well for me, because my first article is in it, and the issue is available free to all on line: http://www.linuxjournaldigital.com/linuxjournal/201109#pg60

 

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